☠ – Sometimes things can’t be done

Yes, I’m still messing around with clouds.  Don’t worry, programming is getting done, too.  But when I need a break, I fiddle with the clouds.  They’re looking more interesting, I think.

There are a couple things I’d change, however, but it seems as though they’re impossible to do.  I’d like to create a softer edge on my mask, which I am able to do, but not without sacrificing the overall opacity of the clouds or mountains themselves.  Everything is too complex or big to use a dither effectively.  It looks bad and leaves a lot streaks.  This may be a general drawback, but at the very least, in Unreal, there doesn’t seem to be a good way to use opacity and masks.

So I’ll keep tweaking.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this:
search previous next tag category expand menu location phone mail time cart zoom edit close