☠ – Sometimes things can’t be done

Yes, I’m still messing around with clouds.  Don’t worry, programming is getting done, too.  But when I need a break, I fiddle with the clouds.  They’re looking more interesting, I think.

There are a couple things I’d change, however, but it seems as though they’re impossible to do.  I’d like to create a softer edge on my mask, which I am able to do, but not without sacrificing the overall opacity of the clouds or mountains themselves.  Everything is too complex or big to use a dither effectively.  It looks bad and leaves a lot streaks.  This may be a general drawback, but at the very least, in Unreal, there doesn’t seem to be a good way to use opacity and masks.

So I’ll keep tweaking.

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