Lately, I’ve been taking my existing assets: clouds, electric storms, mountains, metal rain, NPCs, and spawning them procedurally. Size, location, when it’s spawned, sometimes even shape, is happening without me individually placing everything. I’m having a little bug with my instanced meshes, but I’m hopeful I’ll get that figured out soon. Aside from that, I’m happy with how easy it’s been. I’m also glad to know that every time a new game is started, the map should be unique.