***Low resolution due to being gif, artwork/meshes still just concept, not finished***
Getting back into the swing of it with one of my favorite things, particle systems. I’ve mostly been using dynamic textures to achieve the look of, well, just about everything in this game so far in an attempt to keep things optimized. But a little particle system here or there won’t affect things too much. So when harvesting that electricity, watch out for those sparks!