☠- About that Cloud texture…

Things aren’t always what they seem.  For example, I had previously made a material/shader that was so complicated that it lagged drastically, even with my 1080i.  I messed around with it, posted the update, and I thought, “wow, this is so much better”, because there was no lag.  I may have celebrated a little early.  Today I turned on the Shader Complexity view mode, and I saw this:


Now, you may notice that bright white and pink area?  The one that the key labels as “Extremely bad”, those are my clouds.

It was never intended to be a finished or final material, but it’s clear that I still have a lot of work to do on it.


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